World\Props\Vehicle - CG Ops

The purpose of this simulator was to familiarize and train drivers for real world environments and situations, as such, a combination of photo and elevation data was used in the creation of this world to make is as realistic as possible.

The world itself contains more then 3 million tri's and a rendering distance of 40km was needed.
All art assets including pedestrians and on road vehicles were created super low poly, low drawcall, thus increasing the amount of available assets onscreen.


This video is a complete overview of the world in real time:


Screenshots of various world assets:









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